node 02 · about

About me

Hello! I'm Jason, a Singapore-based game designer/ programmer and a creator at heart. I'm a Year 3 Computer Science student in Interactive Media and Game Development at DigiPen Singapore, graduating in 2028. I started out in C++ engine development and I'm now expanding into level design. I led a 10-person team building our own engine, Hellmaker. Outside of code, I play music, draw, edit videos, tinker with my homelab, and am currently learning character design!

Details

What I do

Game Design

Form follows function. I design from the shoes of whoever lives in a space, so levels feel believable and players can lean on what they already know instead of being taught. When inspiration doesn't come, I go Similar yet Different: start from something that works, then push it into its own thing.

Software Programming

I started out in C++ engine development, leading a 10-person team to build our own engine, Hellmaker, while working on its architecture and gameplay systems. I've also built a Unity WebGL roguelike in C# for NTU's medical school, plus a Pixi.js prototype and a React website. Being both designer and programmer, I get to build the systems my designs need.

Testimonials

I was surprised by his talent and curiosity as a designer. He has a tendency to explore ideas beyond what is initially asked of him, experimenting with mechanics and spaces and often finding interesting solutions in the process. … He has a natural talent for game design that I believe will take him far, and he remains humble and kind and strives to go beyond and do a little bit better every time.

Sergi SubiratsLead Game Designer at Deca Games · Affiliate Lecturer at DigiPen Institute of Technology Europe - Bilbao

Fun facts